I'm Laurel, senior concept artist at Splash Damage, helping making games in London. Our latest project is Brink, a first person shooter set on a craaaazy floating city. I was responsible for character and weapon design, plus a fair number of environments, tech and vehicles. Bits of everything, really :)
What I do for work isn't too creature focused, but in spare time I sculpt and creatures are always a favourite subject for that. I'm sculpting just about all the time and I should post some new stuff as I finish it, but here are some more-or-less recent works! A mix of regular Super Sculpey and Super Sculpey Firm is what I tend to mostly use.