Hey folks! It's been a while since I've been able to post any new work. Here are a few new things (You can click to enlarge them all):
First, I had the absolute pleasure of visiting Viborg, Denmark were I taught a class in creature design at The Animation Workshop. You can read a bit about my experience on my blog. Here was the creature I created for the class as a demo of what to think about as you design a creature:
The class was given two body shapes to work with, a cat and a horse. I sketched out two types of horse-like creatures - thinking about the niches they might fill in an ecosystem and using specific horse breeds as reference:
Now that the new year has started, I'd like to do more livetsreams! I was able to take some time earlier this month to sketch out this alien guy online:
This was another sketch I did using pencil, watercolor and photoshop - a technique I've been using with a few different projects lately.
Here's a pointy looking fellow:
Also this last summer, the trailer for the kickstarted film, Dust was released. I had the pleasure of working on the film doing a few creature concepts as well as the concepts for the plant. Here's my concept/orthographic for the Elegant Lady butterly as well as the fisnihed plant concept:
That's it for now! Lots more on the way. Thanks for looking! :)
there's a lot of time since my last post, so let me show some of my "recent" work.
This is Aris ( in honour to Aris Kolokontes) a creature modellled during the masterclass we recieved in ZeroSFX (http://zerosfxtraining.com/). Thanks Aris for all your tips and advices.
The first idea comes from an concept by Jordu Schell that was adapted to my way.
And this is a concept that's a sort of Skull-Ciclops
My version of what a real Skulltula might look like. If you haven’t played any of the Zelda games, Skulltulas are a nasty spiders in Hyrule. These awful enemies like to drop down and ambush their prey from above. If the fall doesn’t knock you out, their deadly venom will. They generally like to feed on the contents of the head (brains, eyes, etc). If they need a new shell, they’ll carve out the skull and use it as armor like hermit crabs. The larger they grow the larger the skulls they have to obtain.
As always, more art and art tips on my FB art page: https://www.facebook.com/NateHallinanArt
Skulltula concept explorations.
"If Beauty were a Book"
The man was cursed to be a beast until he knew love. Perhaps, if he were the right sort of man he could find that love within a book and that book could, as books often do, set him free.
The raven's name is Tilde.
graphite on stonehenge paper...
New article up on Game Informer.com, featuring a look into our monster design process on Evolve.
Check out the great exploratory concepts by my friend and co-worker Stephen Oakley.
Hey everybody, prepare to EVOLVE! It's been 3 years since I started working at Turtle Rock Studios, and the time has finally come to begin revealing the project we are all so proud to be a part of. We have been working hard to create something special and new. As a fellow creature/monster designer, I feel like this is something you might appreciate, and I can't wait to share it with everyone.
I was fortunate to be able to design the cover for Game Informer's big reveal, and I hope the gamers amongst you get a chance to check it out.
Have a good one,
...here a piece called The Enochian with the bit of narration that ran through my head as I worked on him...(link to original and prints below)
"Your Spirit is my arrow. As you fight the battle of your daily existence, I fight the demons behind your woes. My only weapon is your Spirit, your Being. I am only as strong as you. So many times I have drawn my bow on your behalf but not loosed my arrow because you would not "let go."