I’ve recently had the pleasure of working with the folks over at Monte Cook Games on their game, Numenera. Numenera is a science fantasy roleplaying game set in the far distant future. I’m not able to show all that I’ve done yet but I have permission to post this piece. I’ve been working on original creatures for the game, which has been just awesome. This large fellow is a creature I designed for the brackish waters of The Ninth World. Anyway, I’m excited to keep working on Numenera and can’t wait to show more work from the project. The core book is up for pre-order on their website and will be released in August.
The March issue of Dungeon magazine is out (last month) and I am happy to share with you my contributions to this issue. Dungeon #212 features the adventure, The Village of Hommlet, and I was asked to illustrate the intimidating Ogre, Lubash, and here is how he turned out...
© 2013 Wizards of the Coast
I have recently worked on a sculpture started ... humm... 3 or 4 years ago ! This sculpture is designed on a very static pose but with a very strong line of action from a side view. The main lines are vertical as you can see, that is why I have extended the legs and arms more than for a real anatomy. She / He reminds me some kind of old ritual sculpture carved out of bones by primitive humans.
Hey, everyone! It's been a long time since I've posted anything. Here are a few recent creaturely things.
The following two images are redesigned Mario enemies.
The following is for mobile game project that never progressed beyond this single creature design. It's a shame, because it was a sweet gig!
The following three are redesigned Dungeons and Dragons monsters for a portfolio submission!
And this last guy is just for fun! It's been a while since I did any purely personal painting.