Beasts
Natalie Hall --
Sunday, April 21, 2013 at 5:23 PM 
11x17" on Moleskine
Just something for fun.
Natalie Hall --
Sunday, April 21, 2013 at 5:23 PM 
11x17" on Moleskine
Just something for fun.
Allen Williams --
Sunday, April 21, 2013 at 3:08 PM I'm always looking for the character in the creature and this is a study along those lines...

https://www.facebook.com/AllenWilliamsArt
Brenoch Adams --
Sunday, April 21, 2013 at 12:27 AM Hey All. jamming a first post up. Some fantastic work is being posted here. Thanks for the invite, looking forward to future posts.
more work here: http://brenoch.blogspot.com

Shreya Shetty --
Saturday, April 20, 2013 at 12:56 AM This place keeps me inspired. Amzing work everyone!!


Mikkel Frandsen --
Friday, April 19, 2013 at 4:26 PM Hey guys,
I recently completed my 2013 showreel, as I'am applying for an internship position as creature artist / designer. All feedback / or if anyone can help out, will be greatly appreciated! As always, amazing work here at creaturespot!
mhfrandsen showreel 2013 from mhfrandsen on Vimeo.
Tihomir Dimitrov --
Tuesday, April 16, 2013 at 11:40 PM
Curt Chiarelli --
Tuesday, April 16, 2013 at 3:52 AM This is part of a projected portfolio of Lovecraft interpretations.

Brynn Metheney --
Monday, April 15, 2013 at 5:58 PM
I’ve recently had the pleasure of working with the folks over at Monte Cook Games on their game, Numenera. Numenera is a science fantasy roleplaying game set in the far distant future. I’m not able to show all that I’ve done yet but I have permission to post this piece. I’ve been working on original creatures for the game, which has been just awesome. This large fellow is a creature I designed for the brackish waters of The Ninth World. Anyway, I’m excited to keep working on Numenera and can’t wait to show more work from the project. The core book is up for pre-order on their website and will be released in August.
Thanks!
Christopher Burdett --
Monday, April 8, 2013 at 12:39 PM The March issue of Dungeon magazine is out (last month) and I am happy to share with you my contributions to this issue. Dungeon #212 features the adventure, The Village of Hommlet, and I was asked to illustrate the intimidating Ogre, Lubash, and here is how he turned out...

© 2013 Wizards of the Coast
RAWR!
Romain Van Den Bogaert --
Sunday, April 7, 2013 at 6:42 AM I have recently worked on a sculpture started ... humm... 3 or 4 years ago ! This sculpture is designed on a very static pose but with a very strong line of action from a side view. The main lines are vertical as you can see, that is why I have extended the legs and arms more than for a real anatomy. She / He reminds me some kind of old ritual sculpture carved out of bones by primitive humans.

Allen Williams --
Friday, April 5, 2013 at 8:34 PM