For the past couple of years I have been talking with Imagine FX about creating a tutorial for their magazine. Finally, the timing was perfect and gave some insight to how I work using photos with my concept designs.
I've created a Photoshop tutorial for issue #55 of Imagine FX's magazine. Its all about my elusive approach to creating creature designs and utilizing photo elements to complete a finished look. Here is a preview and hope everyone digs,
Hey everyone! I'm Tiffany and this is my first post at CreatureSpot. Glad to be here! :D
Here's a bunch of stuff that spans my art skool career, some commissions, to now: in the development of a kiddie adventure book. Unfortunately all the game work I've done through the years is STILL against NDA to show, even though the project's been cancelled. :( boooo
But that's how it goes in the wicky-wild-wild west.
So LET'S DO THIS THING. Critters abound! :D
Love and hugs,
The Idea of this creature is that it Travels the deserts and slowly follows animals(and humans) who look like they are faint of life. The creature attacks only when the prey is weakened to the point where it cannot defend itself.
Each victim it consumes is turned into an acidic sap that it stores into column-like sacs on it's back, which will the Morvanger will explode if every attacked. Desert Tribes sometimes worship the Morvanger's as they believe they are walking graveyards that ferry the dead between worlds. Some of these fanatics will send their elderly out to search for Morvanger's to shepard them to their afterlife.
I hope you like, was fun!
I'm Laurel, senior concept artist at Splash Damage, helping making games in London. Our latest project is Brink, a first person shooter set on a craaaazy floating city. I was responsible for character and weapon design, plus a fair number of environments, tech and vehicles. Bits of everything, really :)
What I do for work isn't too creature focused, but in spare time I sculpt and creatures are always a favourite subject for that. I'm sculpting just about all the time and I should post some new stuff as I finish it, but here are some more-or-less recent works! A mix of regular Super Sculpey and Super Sculpey Firm is what I tend to mostly use.
I originally did this for Bobby Chiu's Ustream show called
the Chiustream. He was interviewing Mike Mignola and the
topic Mike picked for the contest was Frankenstein. I ended
up posting too late to be eligible for the contest but had
lots of fun doing it anyways. I used the original b&w Frankie
as reference and just made 'im a bit bulkier and maybe grumpier too.
After playing too much Mass Effect 2 over that past few weeks, I figured I would take a crack at using my inspiration to create a new race-design for the series.
For those who know the game, this character is based on the infiltrator class, and would be able to create hologram decoys of herself to distract the enemies within the game. If she were in the game she would be an extremely rare species and often claimed by travels as a bad omen when seen. This character is attracted to asari and drell species but not humans.
I call the character Kayhana and the species Sanlith.