Strange Tales Entry, the Alien Gladiator
Davi Blight --
Sunday, September 13, 2009 at 7:25 PM
7 Comments --
Davi Blight --
Sunday, September 13, 2009 at 7:25 PM
David Melvin --
Saturday, September 12, 2009 at 11:08 PM I just realized how big these guys are. Whoops! Anyway, here's one of mine for Davi's challenge. Borrowed the cover from one of the old mags and spruced it up a bit.

Loden --
Wednesday, September 9, 2009 at 10:23 AM Hi guys,
this is my latest model I did for the "Manimal" tutorial series for the 3DCreative Magazine (October 2009 issue).
I was asked to create an hybrid insect-man creature starting from a given basemesh.
All the work was done using just Zbrush and a bit of Photoshop as post-work.
Hope you like it!

Aris Kolokontes --
Saturday, September 5, 2009 at 3:01 AM Hey everyone, here's my 3D input ;)
Big mouth

Dog man ( WIP)

Thanks for looking ;)
Brynn Metheney --
Friday, September 4, 2009 at 11:38 AM

I think this guy is finished for now - I might go back into him later though. Ill post the description of the species when I post the other views. This species will be posted on The Morae River this weekend
Guido Kuip (yoitisi) --
Thursday, September 3, 2009 at 12:28 PM
Entry for the last round of Creature of the Week. Mostly just slowly getting back into things after sitting still for two weeks.
Rayph --
Tuesday, September 1, 2009 at 7:24 AM So here was my entry for the gameartisans.org comic con challenge this year. A personal spin on everyones favorite little alien hunter :P
I initially wanted the re-design to stray further from its roots but found that removing/altering the predators key elements really changed the character for a way that didn't quite work. Anyhow hope everyone enjoys :D


And a small workflow sheet

Mike Corriero --
Saturday, August 29, 2009 at 11:34 PM Thinodor -
A fictional prehistoric relative of the Rhino. Elements of beetles, rhino, buffalo and yak are present. The design was drawn as a thumbnail in pigment liners and painted all without reference.

Guido Kuip (yoitisi) --
Saturday, August 29, 2009 at 6:07 AM Some Lizardmen designs I did for team-ChOW II on Conceptart.org. The next step was to do a full blown illustration of one of there (my favourite was the second one) but health problems forced me to bail out :[ I might try and finish it on my own at some point though.
There's a whole background story to their race and his character that I wrote down, but the leading factor in these designs was to enable the lizard to warm up or cool down easily as they can't regulate their own body temperature. Therefore their body isn't covered for the most part (their scaly skin is enough protection as is too). Note the foldable armor on the back of the first design, serves the same goal.
Kekai Kotaki --
Saturday, August 29, 2009 at 12:34 AM You guys may have seen this stuff before. But I felt it wouldn't be right if I didn't put some of these guys in here.



Devin Platts --
Thursday, August 27, 2009 at 2:44 AM
Had a break in freelance, and had some time to do something for myself :) I finished up a big job, and just wanted to do a quick creature design, and it turned out not so quick haha :D
I really liked mike's "hulking rough skinned brute" description and made one for myself!
David Melvin --
Wednesday, August 26, 2009 at 3:10 AM Couple of guys created today for the next COW.

David Melvin

Mike Corriero --
Wednesday, August 26, 2009 at 2:36 AM Another quick concept produced during livestream sessions, based on a very small thumbnail. A Boar/Hog type of creature of similar size decorated with multiple horns, defensive spurs and tusks. Hogorts are blind by nature but very attuned to movement by other means of sensory organs. Because of their blindness, they are very prone to quickly charge anything they determine to be a threat without hesitation whether it end in their death or triumph.
